hiding cursor
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parent
fffd504a3c
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15
src/main.rs
15
src/main.rs
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@ -3,7 +3,7 @@ use std::io::stdout;
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use std::sync::mpsc::{self, Receiver};
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use std::thread;
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use crossterm::cursor::MoveTo;
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use crossterm::cursor::{MoveTo, Hide, Show};
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use crossterm::event::{read, Event, KeyCode};
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use crossterm::execute;
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use crossterm::style::{Print, Stylize};
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@ -17,7 +17,7 @@ use rand::random;
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fn main() {
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let g = Game::new();
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execute!(stdout(), EnterAlternateScreen);
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execute!(stdout(), EnterAlternateScreen, Hide);
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enable_raw_mode();
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g.render_board();
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@ -42,7 +42,7 @@ fn main() {
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},
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);
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disable_raw_mode();
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execute!(stdout(), LeaveAlternateScreen);
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execute!(stdout(), LeaveAlternateScreen, Show);
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}
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#[derive(Clone, Debug)]
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@ -182,7 +182,14 @@ impl Game {
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}
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fn new_apple(&mut self) {
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self.apple_pos = Self::gen_apple(self.board_size.0, self.board_size.1);
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let mut new_pos = Self::gen_apple(self.board_size.0, self.board_size.1);
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while self.snake.contains(&new_pos) {
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new_pos = Self::gen_apple(self.board_size.0, self.board_size.1);
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}
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self.apple_pos = new_pos;
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}
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fn next_pos(&self) -> Result<(usize, usize), GameOverState> {
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