invalid choice dialog
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@ -72,6 +72,19 @@ class _SuperGameState extends State<SuperGame> {
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turn: turn,
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cellOnTapCallback: (int i) {
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if (!_checkValidChoice(data[subGame], i)) {
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showDialog(
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context: context,
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builder: (context) => AlertDialog(
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content:
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Text("${data[subGame][i].name.toUpperCase()}"
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" already claimed "
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"[${i % 3}, ${(i / 3).floor()}]"),
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actions: [
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Close"))
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],
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));
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return;
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}
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