validate subgame
This commit is contained in:
parent
25483be0ae
commit
7f6131e773
105
lib/super.dart
105
lib/super.dart
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@ -13,17 +13,6 @@ class SuperGame extends StatefulWidget {
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class _SuperGameState extends State<SuperGame> {
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class _SuperGameState extends State<SuperGame> {
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TTCState turn = TTCState.x;
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TTCState turn = TTCState.x;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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List<bool> subGameEnded = [
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false,
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false,
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false,
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false,
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false,
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false,
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false,
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false,
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false,
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];
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List<TTCState> subGameWinners = [
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List<TTCState> subGameWinners = [
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TTCState.empty,
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TTCState.empty,
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@ -36,6 +25,8 @@ class _SuperGameState extends State<SuperGame> {
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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];
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];
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bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
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int nextPlay = -1;
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int nextPlay = -1;
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void _swapTurn() {
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void _swapTurn() {
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@ -51,9 +42,42 @@ class _SuperGameState extends State<SuperGame> {
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}
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}
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}
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}
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TTCState _validateSubGame(int index) {
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subGameWinners[index] = Util.checkWin(data[index]);
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return subGameWinners[index];
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}
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bool _checkValidChoice(List<TTCState> game, int index) =>
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bool _checkValidChoice(List<TTCState> game, int index) =>
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game[index] == TTCState.empty;
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game[index] == TTCState.empty;
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void Function(int) subGameCellOnTapCallback(int subGame) {
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return (int i) {
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if (!_checkValidChoice(data[subGame], i)) {
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showDialog(
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context: context,
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builder: (context) => AlertDialog(
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content: Text("${data[subGame][i].name.toUpperCase()}"
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" already claimed "
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"[${i % 3}, ${(i / 3).floor()}]"),
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actions: [
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Close"))
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],
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));
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return;
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}
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nextPlay = subGameEnded(i) ? -1 : i;
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setState(() {
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data[subGame][i] = turn;
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_validateSubGame(subGame);
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_swapTurn();
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});
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Navigator.pop(context);
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};
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}
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Widget _subGameDialog(int subGame) {
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Widget _subGameDialog(int subGame) {
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return Dialog(
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return Dialog(
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child: Padding(
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child: Padding(
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@ -70,31 +94,7 @@ class _SuperGameState extends State<SuperGame> {
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),
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),
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TTCGame(
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TTCGame(
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turn: turn,
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turn: turn,
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cellOnTapCallback: (int i) {
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cellOnTapCallback: subGameCellOnTapCallback(subGame),
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if (!_checkValidChoice(data[subGame], i)) {
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showDialog(
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context: context,
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builder: (context) => AlertDialog(
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content:
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Text("${data[subGame][i].name.toUpperCase()}"
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" already claimed "
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"[${i % 3}, ${(i / 3).floor()}]"),
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actions: [
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Close"))
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],
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));
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return;
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}
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nextPlay = i;
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setState(() {
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data[subGame][i] = turn;
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_swapTurn();
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});
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Navigator.pop(context);
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},
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data: data[subGame],
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data: data[subGame],
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),
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),
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Padding(
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Padding(
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@ -116,6 +116,18 @@ class _SuperGameState extends State<SuperGame> {
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);
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);
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}
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}
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void endedSubGameNotification(int index) {
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ScaffoldMessenger.of(context)
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text("${Util.stateText(subGameWinners[index])}"
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" already won the game at "
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"[${Util.cellAddress(index)}]"),
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),
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);
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}
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void _showSubGameDialog(int i) {
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void _showSubGameDialog(int i) {
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if (nextPlay == i || nextPlay == -1) {
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if (nextPlay == i || nextPlay == -1) {
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showDialog(
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showDialog(
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@ -138,6 +150,10 @@ class _SuperGameState extends State<SuperGame> {
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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Iterable.generate(subGameWinners.length)
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.map((i) => subGameEnded(i))
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.forEach(print);
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return Column(
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return Column(
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children: [
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children: [
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const Spacer(flex: 5),
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const Spacer(flex: 5),
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@ -149,7 +165,9 @@ class _SuperGameState extends State<SuperGame> {
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),
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),
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const Spacer(flex: 1),
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const Spacer(flex: 1),
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GameHash(
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GameHash(
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cellOnTapCallback: _showSubGameDialog,
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cellOnTapCallback: (i) => subGameEnded(i)
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? endedSubGameNotification(i)
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: _showSubGameDialog(i),
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children: Iterable.generate(data.length)
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children: Iterable.generate(data.length)
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.map(
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.map(
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(i) => DecoratedBox(
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(i) => DecoratedBox(
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@ -158,10 +176,15 @@ class _SuperGameState extends State<SuperGame> {
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),
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),
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child: Padding(
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child: Padding(
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padding: const EdgeInsets.all(15),
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padding: const EdgeInsets.all(15),
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child: TTCGame(
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child: !subGameEnded(i)
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turn: turn,
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? TTCGame(
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data: data[i],
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turn: turn,
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),
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data: data[i],
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)
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: Text(
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subGameWinners[i].name.toUpperCase(),
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style: const TextStyle(fontSize: 40),
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),
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),
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),
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),
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),
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)
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)
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@ -26,6 +26,8 @@ class Util {
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];
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];
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static String stateText(TTCState state) => state.name.toUpperCase();
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static String stateText(TTCState state) => state.name.toUpperCase();
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static String cellAddress(int index) =>
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"${index % 3}, ${(index / 3).floor()}";
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static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
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static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
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data.getRange(index, index + 3);
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data.getRange(index, index + 3);
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