pre-firebase cleanup

This commit is contained in:
Andrei Stoica 2025-01-03 14:37:11 -05:00
parent fedfbb3dbc
commit ed7ca12753
3 changed files with 60 additions and 88 deletions

View File

@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.empty, TTCState.empty,
TTCState.empty, TTCState.empty,
]; ];
bool ended = false; TTCState get winner => Util.checkWin(data);
TTCState? winner; bool get ended => winner != TTCState.empty;
String get turnText => switch (turn) { String get turnText => switch (turn) {
TTCState.empty => "", TTCState.empty => "",
@ -32,13 +32,7 @@ class _ClassicGameState extends State<ClassicGame> {
TTCState.o => "O", TTCState.o => "O",
}; };
void _nextTurn() { void _nextTurn() => turn = Util.nextTurn(turn);
turn = switch (turn) {
TTCState.x => TTCState.o,
TTCState.o => TTCState.x,
_ => TTCState.x
};
}
Widget _invalidChoiceAlert(TTCState existingValue) { Widget _invalidChoiceAlert(TTCState existingValue) {
return Dialog( return Dialog(
@ -52,7 +46,7 @@ class _ClassicGameState extends State<ClassicGame> {
"INVALID CHOICE", "INVALID CHOICE",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${existingValue.name.toUpperCase()} already claimed that"), Text("${Util.stateText(existingValue)} already claimed that"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@ -80,10 +74,6 @@ class _ClassicGameState extends State<ClassicGame> {
setState(() { setState(() {
data[index] = turn; data[index] = turn;
winner = Util.checkWin(data);
if (winner != null && winner != TTCState.empty) {
ended = true;
}
_nextTurn(); _nextTurn();
}); });
} }
@ -103,7 +93,7 @@ class _ClassicGameState extends State<ClassicGame> {
"GAME OVER", "GAME OVER",
style: TextStyle(fontWeight: FontWeight.bold), style: TextStyle(fontWeight: FontWeight.bold),
), ),
Text("${winner?.name.toUpperCase()} has already won"), Text("${Util.stateText(winner)} has already won"),
ElevatedButton( ElevatedButton(
onPressed: () => Navigator.pop(context), onPressed: () => Navigator.pop(context),
child: const Text("Ok")), child: const Text("Ok")),
@ -122,7 +112,7 @@ class _ClassicGameState extends State<ClassicGame> {
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: Text(
!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins", !ended ? "$turnText's turn" : "${Util.stateText(winner)} wins",
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold), style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
)), )),
const Spacer(flex: 1), const Spacer(flex: 1),

View File

@ -13,47 +13,16 @@ class SuperGame extends StatefulWidget {
class _SuperGameState extends State<SuperGame> { class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x; TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper; List<List<TTCState>> data = Util.emptyBoardSuper;
TTCState winner = TTCState.empty;
bool gameEnded() => winner != TTCState.empty;
List<TTCState> subGameWinners = [ TTCState subGameWinner(int index) => Util.checkWin(data[index]);
TTCState.empty, List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
TTCState.empty, bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
TTCState.empty, TTCState get winner => Util.checkWin(subGameWinners);
TTCState.empty, bool gameEnded() => winner != TTCState.empty;
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
int nextPlay = -1; int nextPlay = -1;
void _swapTurn() { void _swapTurn() => turn = Util.nextTurn(turn);
switch (turn) {
case TTCState.x:
turn = TTCState.o;
break;
case TTCState.o:
turn = TTCState.x;
break;
default:
turn = TTCState.x;
}
}
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
print("validated $index");
return subGameWinners[index];
}
TTCState _validateGame() {
winner = Util.checkWin(subGameWinners);
return winner;
}
bool _checkValidChoice(List<TTCState> game, int index) => bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty; game[index] == TTCState.empty;
@ -78,8 +47,6 @@ class _SuperGameState extends State<SuperGame> {
setState(() { setState(() {
data[subGame][i] = turn; data[subGame][i] = turn;
_validateSubGame(subGame);
_validateGame();
nextPlay = subGameEnded(i) ? -1 : i; nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) { if (!gameEnded()) {
_swapTurn(); _swapTurn();
@ -132,7 +99,7 @@ class _SuperGameState extends State<SuperGame> {
..clearSnackBars() ..clearSnackBars()
..showSnackBar( ..showSnackBar(
SnackBar( SnackBar(
content: Text("${Util.stateText(subGameWinners[index])}" content: Text("${Util.stateText(subGameWinner(index))}"
" already won the game at " " already won the game at "
"[${Util.cellAddress(index)}]"), "[${Util.cellAddress(index)}]"),
), ),
@ -180,47 +147,50 @@ class _SuperGameState extends State<SuperGame> {
_showSubGameDialog(index); _showSubGameDialog(index);
} }
Widget _turnText() => Text(
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
);
Widget _subGmaeWidget(int i) {
if (subGameEnded(i)) {
return Text(
subGameWinner(i).name.toUpperCase(),
style: const TextStyle(fontSize: 40),
);
}
return TTCGame(turn: turn, data: data[i]);
}
List<Widget> _generateCells() => Iterable.generate(data.length)
.map(
(i) => DecoratedBox(
decoration: BoxDecoration(
color: nextPlay == i ? Colors.lightGreenAccent : null,
),
child: Padding(
padding: const EdgeInsets.all(15),
child: _subGmaeWidget(i),
),
),
)
.toList();
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column( return Column(
children: [ children: [
const Spacer(flex: 5), const Spacer(flex: 5),
Center( Center(
child: Text( child: _turnText(),
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
),
), ),
const Spacer(flex: 1), const Spacer(flex: 1),
GameHash( GameHash(
cellOnTapCallback: _cellOnTapCallback, cellOnTapCallback: _cellOnTapCallback,
children: Iterable.generate(data.length) children: _generateCells(),
.map( ),
(i) => DecoratedBox(
decoration: BoxDecoration(
color: nextPlay == i ? Colors.lightGreenAccent : null,
),
child: Padding(
padding: const EdgeInsets.all(15),
child: !subGameEnded(i)
? TTCGame(
turn: turn,
data: data[i],
)
: Text(
subGameWinners[i].name.toUpperCase(),
style: const TextStyle(fontSize: 40),
),
),
),
)
.toList()),
const Spacer(flex: 5), const Spacer(flex: 5),
], ],
); );

View File

@ -25,6 +25,18 @@ class Util {
emptyBoardClassic, emptyBoardClassic,
]; ];
static TTCState nextTurn(TTCState currentPlayer,
{TTCState defaultState = TTCState.x}) {
switch (currentPlayer) {
case TTCState.x:
return TTCState.o;
case TTCState.o:
return TTCState.x;
default:
return defaultState;
}
}
static String stateText(TTCState state) => state.name.toUpperCase(); static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) => static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}"; "${index % 3}, ${(index / 3).floor()}";