Compare commits
No commits in common. "c9a43f505c1f30c3525b28df88d6bc22ba71c5ad" and "c8bcf620ef8849fc4666723bac65477319a352ca" have entirely different histories.
c9a43f505c
...
c8bcf620ef
139
lib/classic.dart
139
lib/classic.dart
|
|
@ -1,139 +0,0 @@
|
|||
import 'package:flutter/material.dart';
|
||||
import 'state.dart';
|
||||
import 'game.dart';
|
||||
import "util.dart";
|
||||
|
||||
class ClassicGame extends StatefulWidget {
|
||||
const ClassicGame({super.key});
|
||||
|
||||
@override
|
||||
State<ClassicGame> createState() => _ClassicGameState();
|
||||
}
|
||||
|
||||
class _ClassicGameState extends State<ClassicGame> {
|
||||
TTCState turn = TTCState.x;
|
||||
List<TTCState> data = [
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
];
|
||||
bool ended = false;
|
||||
TTCState? winner;
|
||||
|
||||
String get turnText => switch (turn) {
|
||||
TTCState.empty => "",
|
||||
TTCState.x => "X",
|
||||
TTCState.o => "O",
|
||||
};
|
||||
|
||||
void _nextTurn() {
|
||||
turn = switch (turn) {
|
||||
TTCState.x => TTCState.o,
|
||||
TTCState.o => TTCState.x,
|
||||
_ => TTCState.x
|
||||
};
|
||||
}
|
||||
|
||||
Widget _invalidChoiceAlert(TTCState existingValue) {
|
||||
return Dialog(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
const Text(
|
||||
"INVALID CHOICE",
|
||||
style: TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
Text("${existingValue.name.toUpperCase()} already claimed that"),
|
||||
ElevatedButton(
|
||||
onPressed: () => Navigator.pop(context),
|
||||
child: const Text("Ok")),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
bool _checkValidChoice(int index) {
|
||||
if (data[index] == TTCState.empty) return true;
|
||||
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (context) => _invalidChoiceAlert(data[index]),
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void _cellOnTap(int index) {
|
||||
if (!_checkValidChoice(index)) {
|
||||
return;
|
||||
}
|
||||
|
||||
setState(() {
|
||||
data[index] = turn;
|
||||
winner = Util.checkWin(data);
|
||||
if (winner != null && winner != TTCState.empty) {
|
||||
ended = true;
|
||||
}
|
||||
_nextTurn();
|
||||
});
|
||||
}
|
||||
|
||||
void _endedCellOnTap(int index) {
|
||||
showDialog(
|
||||
context: context,
|
||||
builder: (context) {
|
||||
return Dialog(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
const Text(
|
||||
"GAME OVER",
|
||||
style: TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
Text("${winner?.name.toUpperCase()} has already won"),
|
||||
ElevatedButton(
|
||||
onPressed: () => Navigator.pop(context),
|
||||
child: const Text("Ok")),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
const Spacer(flex: 5),
|
||||
Center(
|
||||
child: Text(
|
||||
!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
|
||||
style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
|
||||
)),
|
||||
const Spacer(flex: 1),
|
||||
TTCGame(
|
||||
turn: turn,
|
||||
cellOnTapCallback: !ended ? _cellOnTap : _endedCellOnTap,
|
||||
data: data,
|
||||
cellTextStyle: const TextStyle(fontSize: 40),
|
||||
),
|
||||
const Spacer(flex: 5),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,98 +0,0 @@
|
|||
import 'package:flutter/material.dart';
|
||||
import 'state.dart';
|
||||
|
||||
/// Board of a single game of tic tac toe
|
||||
class TTCGame extends StatelessWidget {
|
||||
const TTCGame({
|
||||
super.key,
|
||||
required this.turn,
|
||||
required this.cellOnTapCallback,
|
||||
required this.data,
|
||||
this.cellTextStyle,
|
||||
});
|
||||
|
||||
final TTCState turn;
|
||||
final List<TTCState> data;
|
||||
|
||||
/// styling for text in cell
|
||||
final TextStyle? cellTextStyle;
|
||||
|
||||
/// hook into end of turn cycle;
|
||||
final Function cellOnTapCallback;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
List<Widget> cells = data
|
||||
.map((state) => Text(
|
||||
state != TTCState.empty ? state.name.toUpperCase() : "",
|
||||
style: cellTextStyle,
|
||||
))
|
||||
.toList();
|
||||
return GameHash(
|
||||
cellOnTapCallback: cellOnTapCallback,
|
||||
children: cells,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class GameHash extends StatelessWidget {
|
||||
const GameHash({super.key, required this.children, this.cellOnTapCallback});
|
||||
final List<Widget> children;
|
||||
|
||||
final Function? cellOnTapCallback;
|
||||
|
||||
Border _genCellBorder(
|
||||
int index, {
|
||||
BorderSide borderSide = const BorderSide(),
|
||||
}) {
|
||||
return Border(
|
||||
top: index < 3 ? BorderSide.none : borderSide,
|
||||
bottom: index > 5 ? BorderSide.none : borderSide,
|
||||
left: [0, 3, 6].contains(index) ? BorderSide.none : borderSide,
|
||||
right: [2, 5, 8].contains(index) ? BorderSide.none : borderSide,
|
||||
);
|
||||
}
|
||||
|
||||
MapEntry<int, Widget> _genCell(int index, Widget content) {
|
||||
return MapEntry(
|
||||
index,
|
||||
Container(
|
||||
decoration: BoxDecoration(border: _genCellBorder(index)),
|
||||
child: HashCell(
|
||||
stateSetCallback: () {
|
||||
if (cellOnTapCallback != null) {
|
||||
cellOnTapCallback!(index);
|
||||
}
|
||||
},
|
||||
child: content,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return GridView.count(
|
||||
crossAxisCount: 3,
|
||||
shrinkWrap: true,
|
||||
children: children.asMap().map(_genCell).values.toList(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class HashCell extends StatelessWidget {
|
||||
const HashCell({
|
||||
super.key,
|
||||
required this.child,
|
||||
this.stateSetCallback,
|
||||
});
|
||||
|
||||
final Widget child;
|
||||
final VoidCallback? stateSetCallback;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) => InkWell(
|
||||
onTap: stateSetCallback,
|
||||
child: Center(child: child),
|
||||
);
|
||||
}
|
||||
262
lib/main.dart
262
lib/main.dart
|
|
@ -1,5 +1,4 @@
|
|||
import 'package:flutter/material.dart';
|
||||
import 'clasic.dart';
|
||||
|
||||
void main() {
|
||||
runApp(const MyApp());
|
||||
|
|
@ -30,52 +29,239 @@ class MyHomePage extends StatefulWidget {
|
|||
State<MyHomePage> createState() => _MyHomePageState();
|
||||
}
|
||||
|
||||
enum GameType { classicTTC, superTTC }
|
||||
|
||||
class _MyHomePageState extends State<MyHomePage> {
|
||||
GameType type = GameType.classicTTC;
|
||||
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
|
||||
TTCState turn = TTCState.x;
|
||||
late TTCGame game;
|
||||
|
||||
String get turnText => switch (turn) {
|
||||
TTCState.empty => "",
|
||||
TTCState.x => "X",
|
||||
TTCState.o => "O",
|
||||
};
|
||||
|
||||
void onTurnEnd() {
|
||||
setState(() {
|
||||
turn = switch (turn) {
|
||||
TTCState.x => TTCState.o,
|
||||
TTCState.o => TTCState.x,
|
||||
_ => TTCState.x
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
game = TTCGame(
|
||||
turn: turn,
|
||||
onClick: onTurnEnd,
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
drawer: Drawer(
|
||||
key: _scaffoldKey,
|
||||
child: ListView(
|
||||
children: [
|
||||
const DrawerHeader(
|
||||
child: Text(
|
||||
"Game Types",
|
||||
style: TextStyle(fontSize: 25),
|
||||
),
|
||||
),
|
||||
ListTile(
|
||||
title: const Text("Classic"),
|
||||
onTap: () {
|
||||
setState(() {
|
||||
type = GameType.classicTTC;
|
||||
});
|
||||
Navigator.pop(context);
|
||||
},
|
||||
),
|
||||
ListTile(
|
||||
title: const Text("Super"),
|
||||
onTap: () {
|
||||
setState(() {
|
||||
type = GameType.superTTC;
|
||||
});
|
||||
Navigator.pop(context);
|
||||
}),
|
||||
],
|
||||
)),
|
||||
appBar: AppBar(
|
||||
title: Text(widget.title),
|
||||
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
|
||||
),
|
||||
body: Padding(
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: type == GameType.classicTTC
|
||||
? const ClassicGame()
|
||||
: const Center(child: Text("Under Construction")),
|
||||
));
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
const Spacer(flex: 5),
|
||||
Center(
|
||||
child: Text(
|
||||
"$turnText's turn",
|
||||
style:
|
||||
const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
|
||||
)),
|
||||
const Spacer(flex: 1),
|
||||
TTCGame(
|
||||
turn: turn,
|
||||
onClick: onTurnEnd,
|
||||
),
|
||||
const Spacer(flex: 5),
|
||||
],
|
||||
)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
enum TTCState { empty, x, o }
|
||||
|
||||
/// Board of a single game of tic tac toe
|
||||
class TTCGame extends StatefulWidget {
|
||||
const TTCGame({
|
||||
super.key,
|
||||
required this.turn,
|
||||
this.data,
|
||||
this.onClick,
|
||||
});
|
||||
|
||||
final TTCState turn;
|
||||
final List<TTCState>? data;
|
||||
|
||||
/// hook into acction of tapping on square
|
||||
final Function? onClick;
|
||||
|
||||
@override
|
||||
State<StatefulWidget> createState() => _TTCGameState();
|
||||
}
|
||||
|
||||
class _TTCGameState extends State<TTCGame> {
|
||||
late TTCState turn;
|
||||
late List<TTCState> data;
|
||||
|
||||
void setCellState(int index) {
|
||||
switch (data[index]) {
|
||||
case TTCState.empty:
|
||||
setState(() {
|
||||
data[index] = turn;
|
||||
|
||||
turn = switch (turn) {
|
||||
TTCState.x => TTCState.o,
|
||||
TTCState.o => TTCState.x,
|
||||
TTCState.empty => TTCState.empty,
|
||||
};
|
||||
});
|
||||
widget.onClick?.call();
|
||||
notifyWin();
|
||||
break;
|
||||
default:
|
||||
ScaffoldMessenger.of(context)
|
||||
..clearSnackBars()
|
||||
..showSnackBar(const SnackBar(
|
||||
content: Text("Invalid Choice: cell already has value")));
|
||||
}
|
||||
}
|
||||
|
||||
Iterable<TTCState> getRow(int index) => data.getRange(index, index + 3);
|
||||
Iterable<TTCState> getCol(int index) => [
|
||||
data[index],
|
||||
data[index + 3],
|
||||
data[index + 3 * 2],
|
||||
];
|
||||
Iterable<TTCState> getCross(int index) {
|
||||
if (index == 0) {
|
||||
return [data[0], data[4], data[8]];
|
||||
}
|
||||
return [data[3], data[4], data[6]];
|
||||
}
|
||||
|
||||
TTCState _checkRow(Iterable<TTCState> row) => row.reduce((value, element) =>
|
||||
(element == TTCState.empty || value == TTCState.empty || element != value)
|
||||
? TTCState.empty
|
||||
: value);
|
||||
|
||||
TTCState _checkBoard(Iterable<TTCState> rowValues) =>
|
||||
rowValues.reduce((value, element) {
|
||||
if (value != TTCState.empty) {
|
||||
return value;
|
||||
}
|
||||
if (element != TTCState.empty) {
|
||||
return element;
|
||||
}
|
||||
|
||||
return TTCState.empty;
|
||||
});
|
||||
|
||||
TTCState _checkWin() {
|
||||
Iterable<TTCState> rows = Iterable.generate(3, (i) => _checkRow(getRow(i)));
|
||||
Iterable<TTCState> cols = Iterable.generate(3, (i) => _checkRow(getCol(i)));
|
||||
Iterable<TTCState> crosses =
|
||||
Iterable.generate(2, (i) => _checkRow(getCross(i)));
|
||||
|
||||
return _checkBoard([...rows, ...cols, ...crosses]);
|
||||
}
|
||||
|
||||
void notifyWin() {
|
||||
TTCState state = _checkWin();
|
||||
|
||||
if (state != TTCState.empty) {
|
||||
ScaffoldMessenger.of(context)
|
||||
..clearSnackBars()
|
||||
..showSnackBar(
|
||||
SnackBar(content: Text("${state.name.toUpperCase()} wins")));
|
||||
}
|
||||
}
|
||||
|
||||
Border _genCellBorder(
|
||||
int index, {
|
||||
BorderSide borderSide = const BorderSide(),
|
||||
}) {
|
||||
return Border(
|
||||
top: index < 3 ? BorderSide.none : borderSide,
|
||||
bottom: index > 5 ? BorderSide.none : borderSide,
|
||||
left: [0, 3, 6].contains(index) ? BorderSide.none : borderSide,
|
||||
right: [2, 5, 8].contains(index) ? BorderSide.none : borderSide,
|
||||
);
|
||||
}
|
||||
|
||||
Widget _genCell(int index, TTCState state) => Container(
|
||||
decoration: BoxDecoration(border: _genCellBorder(index)),
|
||||
child: TTCCell(
|
||||
state: state,
|
||||
stateSetCallback: () {
|
||||
setCellState(index);
|
||||
},
|
||||
));
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
turn = widget.turn;
|
||||
data = widget.data ??
|
||||
<TTCState>[
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
TTCState.empty,
|
||||
];
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
List<Widget> cells = [];
|
||||
for (final (index, state) in data.indexed) {
|
||||
cells.add(_genCell(index, state));
|
||||
}
|
||||
return GridView.count(
|
||||
crossAxisCount: 3,
|
||||
shrinkWrap: true,
|
||||
children: cells,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class TTCCell extends StatelessWidget {
|
||||
const TTCCell({
|
||||
super.key,
|
||||
required this.state,
|
||||
this.stateSetCallback,
|
||||
this.textStyle,
|
||||
});
|
||||
|
||||
final TTCState state;
|
||||
final VoidCallback? stateSetCallback;
|
||||
final TextStyle? textStyle;
|
||||
|
||||
String get text => switch (state) {
|
||||
TTCState.empty => "",
|
||||
TTCState.x => "X",
|
||||
TTCState.o => "O",
|
||||
};
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) => InkWell(
|
||||
onTap: stateSetCallback,
|
||||
child: Center(
|
||||
child: Text(text, style: textStyle),
|
||||
));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +0,0 @@
|
|||
enum TTCState { empty, x, o }
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
import 'state.dart';
|
||||
|
||||
class Util {
|
||||
static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
|
||||
data.getRange(index, index + 3);
|
||||
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
|
||||
data[index],
|
||||
data[index + 3],
|
||||
data[index + 3 * 2],
|
||||
];
|
||||
static Iterable<TTCState> getCross(int index, List<TTCState> data) {
|
||||
if (index == 0) {
|
||||
return [data[0], data[4], data[8]];
|
||||
}
|
||||
return [data[3], data[4], data[6]];
|
||||
}
|
||||
|
||||
static TTCState checkRow(Iterable<TTCState> row) =>
|
||||
row.reduce((value, element) => (element == TTCState.empty ||
|
||||
value == TTCState.empty ||
|
||||
element != value)
|
||||
? TTCState.empty
|
||||
: value);
|
||||
|
||||
static TTCState checkBoard(Iterable<TTCState> rowValues) =>
|
||||
rowValues.reduce((value, element) {
|
||||
if (value != TTCState.empty) {
|
||||
return value;
|
||||
}
|
||||
if (element != TTCState.empty) {
|
||||
return element;
|
||||
}
|
||||
|
||||
return TTCState.empty;
|
||||
});
|
||||
|
||||
static TTCState checkWin(List<TTCState> data) {
|
||||
Iterable<TTCState> rows =
|
||||
Iterable.generate(3, (i) => checkRow(getRow(i, data)));
|
||||
Iterable<TTCState> cols =
|
||||
Iterable.generate(3, (i) => checkRow(getCol(i, data)));
|
||||
Iterable<TTCState> crosses =
|
||||
Iterable.generate(2, (i) => checkRow(getCross(i, data)));
|
||||
|
||||
return checkBoard([...rows, ...cols, ...crosses]);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue