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astoica/pr
| Author | SHA1 | Date |
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a174ffc7c2 | |
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e9362706a1 | |
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5c334577bf |
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@ -23,8 +23,8 @@ class _ClassicGameState extends State<ClassicGame> {
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TTCState.empty,
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TTCState.empty,
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];
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bool ended = false;
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TTCState? winner;
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TTCState get winner => Util.checkWin(data);
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bool get ended => winner != TTCState.empty;
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String get turnText => switch (turn) {
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TTCState.empty => "",
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@ -32,13 +32,7 @@ class _ClassicGameState extends State<ClassicGame> {
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TTCState.o => "O",
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};
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void _nextTurn() {
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turn = switch (turn) {
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TTCState.x => TTCState.o,
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TTCState.o => TTCState.x,
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_ => TTCState.x
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};
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}
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void _nextTurn() => turn = Util.nextTurn(turn);
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Widget _invalidChoiceAlert(TTCState existingValue) {
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return Dialog(
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@ -52,7 +46,7 @@ class _ClassicGameState extends State<ClassicGame> {
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"INVALID CHOICE",
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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Text("${existingValue.name.toUpperCase()} already claimed that"),
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Text("${Util.stateText(existingValue)} already claimed that"),
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Ok")),
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@ -80,10 +74,6 @@ class _ClassicGameState extends State<ClassicGame> {
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setState(() {
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data[index] = turn;
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winner = Util.checkWin(data);
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if (winner != null && winner != TTCState.empty) {
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ended = true;
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}
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_nextTurn();
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});
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}
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@ -103,7 +93,7 @@ class _ClassicGameState extends State<ClassicGame> {
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"GAME OVER",
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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Text("${winner?.name.toUpperCase()} has already won"),
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Text("${Util.stateText(winner)} has already won"),
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Ok")),
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@ -122,7 +112,7 @@ class _ClassicGameState extends State<ClassicGame> {
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const Spacer(flex: 5),
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Center(
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child: Text(
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!ended ? "$turnText's turn" : "${winner?.name.toUpperCase()} wins",
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!ended ? "$turnText's turn" : "${Util.stateText(winner)} wins",
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style: const TextStyle(fontSize: 30, fontWeight: FontWeight.bold),
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)),
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const Spacer(flex: 1),
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@ -13,47 +13,16 @@ class SuperGame extends StatefulWidget {
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class _SuperGameState extends State<SuperGame> {
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TTCState turn = TTCState.x;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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TTCState winner = TTCState.empty;
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bool gameEnded() => winner != TTCState.empty;
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List<TTCState> subGameWinners = [
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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TTCState.empty,
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];
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bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
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TTCState subGameWinner(int index) => Util.checkWin(data[index]);
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List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
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bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
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TTCState get winner => Util.checkWin(subGameWinners);
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bool gameEnded() => winner != TTCState.empty;
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int nextPlay = -1;
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void _swapTurn() {
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switch (turn) {
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case TTCState.x:
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turn = TTCState.o;
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break;
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case TTCState.o:
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turn = TTCState.x;
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break;
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default:
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turn = TTCState.x;
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}
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}
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TTCState _validateSubGame(int index) {
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subGameWinners[index] = Util.checkWin(data[index]);
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print("validated $index");
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return subGameWinners[index];
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}
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TTCState _validateGame() {
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winner = Util.checkWin(subGameWinners);
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return winner;
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}
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void _swapTurn() => turn = Util.nextTurn(turn);
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bool _checkValidChoice(List<TTCState> game, int index) =>
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game[index] == TTCState.empty;
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@ -78,8 +47,6 @@ class _SuperGameState extends State<SuperGame> {
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setState(() {
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data[subGame][i] = turn;
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_validateSubGame(subGame);
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_validateGame();
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nextPlay = subGameEnded(i) ? -1 : i;
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if (!gameEnded()) {
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_swapTurn();
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@ -132,7 +99,7 @@ class _SuperGameState extends State<SuperGame> {
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text("${Util.stateText(subGameWinners[index])}"
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content: Text("${Util.stateText(subGameWinner(index))}"
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" already won the game at "
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"[${Util.cellAddress(index)}]"),
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),
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@ -182,10 +149,6 @@ class _SuperGameState extends State<SuperGame> {
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@override
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Widget build(BuildContext context) {
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Iterable.generate(subGameWinners.length)
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.map((i) => subGameEnded(i))
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.forEach(print);
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return Column(
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children: [
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const Spacer(flex: 5),
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@ -214,7 +177,7 @@ class _SuperGameState extends State<SuperGame> {
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data: data[i],
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)
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: Text(
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subGameWinners[i].name.toUpperCase(),
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subGameWinner(i).name.toUpperCase(),
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style: const TextStyle(fontSize: 40),
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),
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),
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@ -25,6 +25,18 @@ class Util {
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emptyBoardClassic,
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];
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static TTCState nextTurn(TTCState currentPlayer,
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{TTCState defaultState = TTCState.x}) {
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switch (currentPlayer) {
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case TTCState.x:
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return TTCState.o;
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case TTCState.o:
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return TTCState.x;
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default:
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return defaultState;
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}
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}
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static String stateText(TTCState state) => state.name.toUpperCase();
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static String cellAddress(int index) =>
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"${index % 3}, ${(index / 3).floor()}";
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