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Author SHA1 Message Date
Andrei Stoica fedfbb3dbc game validation logic bugfix 2024-12-29 23:56:42 -05:00
Andrei Stoica ef96a6623e supergame ui 2024-12-29 23:56:07 -05:00
5 changed files with 267 additions and 9 deletions

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@ -6,8 +6,8 @@ class TTCGame extends StatelessWidget {
const TTCGame({ const TTCGame({
super.key, super.key,
required this.turn, required this.turn,
required this.cellOnTapCallback,
required this.data, required this.data,
this.cellOnTapCallback,
this.cellTextStyle, this.cellTextStyle,
}); });
@ -18,7 +18,7 @@ class TTCGame extends StatelessWidget {
final TextStyle? cellTextStyle; final TextStyle? cellTextStyle;
/// hook into end of turn cycle; /// hook into end of turn cycle;
final Function cellOnTapCallback; final void Function(int)? cellOnTapCallback;
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
@ -39,7 +39,7 @@ class GameHash extends StatelessWidget {
const GameHash({super.key, required this.children, this.cellOnTapCallback}); const GameHash({super.key, required this.children, this.cellOnTapCallback});
final List<Widget> children; final List<Widget> children;
final Function? cellOnTapCallback; final void Function(int)? cellOnTapCallback;
Border _genCellBorder( Border _genCellBorder(
int index, { int index, {
@ -93,6 +93,8 @@ class HashCell extends StatelessWidget {
@override @override
Widget build(BuildContext context) => InkWell( Widget build(BuildContext context) => InkWell(
onTap: stateSetCallback, onTap: stateSetCallback,
child: Center(child: child), child: IgnorePointer(
child: Center(child: child),
),
); );
} }

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@ -1,5 +1,6 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'clasic.dart'; import 'package:super_tic_tac_toe/super.dart';
import 'classic.dart';
void main() { void main() {
runApp(const MyApp()); runApp(const MyApp());
@ -75,7 +76,7 @@ class _MyHomePageState extends State<MyHomePage> {
padding: const EdgeInsets.all(10), padding: const EdgeInsets.all(10),
child: type == GameType.classicTTC child: type == GameType.classicTTC
? const ClassicGame() ? const ClassicGame()
: const Center(child: Text("Under Construction")), : const SuperGame(),
)); ));
} }
} }

228
lib/super.dart Normal file
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@ -0,0 +1,228 @@
import 'package:flutter/material.dart';
import 'package:super_tic_tac_toe/game.dart';
import 'package:super_tic_tac_toe/state.dart';
import 'package:super_tic_tac_toe/util.dart';
class SuperGame extends StatefulWidget {
const SuperGame({super.key});
@override
State<SuperGame> createState() => _SuperGameState();
}
class _SuperGameState extends State<SuperGame> {
TTCState turn = TTCState.x;
List<List<TTCState>> data = Util.emptyBoardSuper;
TTCState winner = TTCState.empty;
bool gameEnded() => winner != TTCState.empty;
List<TTCState> subGameWinners = [
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
bool subGameEnded(int i) => subGameWinners[i] != TTCState.empty;
int nextPlay = -1;
void _swapTurn() {
switch (turn) {
case TTCState.x:
turn = TTCState.o;
break;
case TTCState.o:
turn = TTCState.x;
break;
default:
turn = TTCState.x;
}
}
TTCState _validateSubGame(int index) {
subGameWinners[index] = Util.checkWin(data[index]);
print("validated $index");
return subGameWinners[index];
}
TTCState _validateGame() {
winner = Util.checkWin(subGameWinners);
return winner;
}
bool _checkValidChoice(List<TTCState> game, int index) =>
game[index] == TTCState.empty;
void Function(int) subGameCellOnTapCallback(int subGame) {
return (int i) {
if (!_checkValidChoice(data[subGame], i)) {
showDialog(
context: context,
builder: (context) => AlertDialog(
content: Text("${data[subGame][i].name.toUpperCase()}"
" already claimed "
"[${i % 3}, ${(i / 3).floor()}]"),
actions: [
ElevatedButton(
onPressed: () => Navigator.pop(context),
child: const Text("Close"))
],
));
return;
}
setState(() {
data[subGame][i] = turn;
_validateSubGame(subGame);
_validateGame();
nextPlay = subGameEnded(i) ? -1 : i;
if (!gameEnded()) {
_swapTurn();
}
});
Navigator.pop(context);
};
}
Widget _subGameDialog(int subGame) {
return Dialog(
child: Padding(
padding: const EdgeInsets.all(10),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Padding(
padding: const EdgeInsets.only(bottom: 5),
child: Text(
"${Util.stateText(turn)} select cell",
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
TTCGame(
turn: turn,
cellOnTapCallback: subGameCellOnTapCallback(subGame),
data: data[subGame],
),
Padding(
padding: const EdgeInsets.only(top: 5),
child: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: [
ElevatedButton(
onPressed: () {
Navigator.pop(context);
},
child: const Text("Close"))
],
),
),
],
),
),
);
}
void endedSubGameNotification(int index) {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(subGameWinners[index])}"
" already won the game at "
"[${Util.cellAddress(index)}]"),
),
);
}
void _showSubGameDialog(int i) {
if (nextPlay == i || nextPlay == -1) {
showDialog(
context: context,
builder: (context) => _subGameDialog(i),
);
} else {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text(
"You can only play at [${(nextPlay % 3) + 1},"
"${(nextPlay / 3).floor() + 1}]",
),
),
);
}
}
void _gameEndedReminder() {
ScaffoldMessenger.of(context)
..clearSnackBars()
..showSnackBar(
SnackBar(
content: Text("${Util.stateText(winner)} already won the game"),
),
);
}
void _cellOnTapCallback(int index) {
if (subGameEnded(index)) {
endedSubGameNotification(index);
return;
} else if (gameEnded()) {
_gameEndedReminder();
return;
}
_showSubGameDialog(index);
}
@override
Widget build(BuildContext context) {
Iterable.generate(subGameWinners.length)
.map((i) => subGameEnded(i))
.forEach(print);
return Column(
children: [
const Spacer(flex: 5),
Center(
child: Text(
gameEnded()
? "${Util.stateText(winner)} Wins"
: "${Util.stateText(turn)}'s Turn",
style: const TextStyle(fontSize: 25),
),
),
const Spacer(flex: 1),
GameHash(
cellOnTapCallback: _cellOnTapCallback,
children: Iterable.generate(data.length)
.map(
(i) => DecoratedBox(
decoration: BoxDecoration(
color: nextPlay == i ? Colors.lightGreenAccent : null,
),
child: Padding(
padding: const EdgeInsets.all(15),
child: !subGameEnded(i)
? TTCGame(
turn: turn,
data: data[i],
)
: Text(
subGameWinners[i].name.toUpperCase(),
style: const TextStyle(fontSize: 40),
),
),
),
)
.toList()),
const Spacer(flex: 5),
],
);
}
}

View File

@ -1,8 +1,36 @@
import 'state.dart'; import 'state.dart';
class Util { class Util {
static List<TTCState> get emptyBoardClassic => [
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
TTCState.empty,
];
static List<List<TTCState>> get emptyBoardSuper => [
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
emptyBoardClassic,
];
static String stateText(TTCState state) => state.name.toUpperCase();
static String cellAddress(int index) =>
"${index % 3}, ${(index / 3).floor()}";
static Iterable<TTCState> getRow(int index, List<TTCState> data) => static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
data.getRange(index, index + 3); data.getRange(index * 3, index * 3 + 3);
static Iterable<TTCState> getCol(int index, List<TTCState> data) => [ static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
data[index], data[index],
data[index + 3], data[index + 3],
@ -12,7 +40,7 @@ class Util {
if (index == 0) { if (index == 0) {
return [data[0], data[4], data[8]]; return [data[0], data[4], data[8]];
} }
return [data[3], data[4], data[6]]; return [data[2], data[4], data[6]];
} }
static TTCState checkRow(Iterable<TTCState> row) => static TTCState checkRow(Iterable<TTCState> row) =>

1
todo
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@ -1,2 +1 @@
- ui for super game
- firebase for multiplayer game - firebase for multiplayer game