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2 Commits
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fedfbb3dbc | |
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ef96a6623e |
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@ -13,6 +13,8 @@ class SuperGame extends StatefulWidget {
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class _SuperGameState extends State<SuperGame> {
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class _SuperGameState extends State<SuperGame> {
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TTCState turn = TTCState.x;
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TTCState turn = TTCState.x;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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TTCState winner = TTCState.empty;
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bool gameEnded() => winner != TTCState.empty;
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List<TTCState> subGameWinners = [
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List<TTCState> subGameWinners = [
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TTCState.empty,
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TTCState.empty,
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@ -44,9 +46,15 @@ class _SuperGameState extends State<SuperGame> {
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TTCState _validateSubGame(int index) {
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TTCState _validateSubGame(int index) {
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subGameWinners[index] = Util.checkWin(data[index]);
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subGameWinners[index] = Util.checkWin(data[index]);
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print("validated $index");
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return subGameWinners[index];
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return subGameWinners[index];
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}
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}
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TTCState _validateGame() {
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winner = Util.checkWin(subGameWinners);
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return winner;
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}
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bool _checkValidChoice(List<TTCState> game, int index) =>
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bool _checkValidChoice(List<TTCState> game, int index) =>
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game[index] == TTCState.empty;
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game[index] == TTCState.empty;
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@ -68,11 +76,14 @@ class _SuperGameState extends State<SuperGame> {
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return;
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return;
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}
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}
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nextPlay = subGameEnded(i) ? -1 : i;
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setState(() {
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setState(() {
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data[subGame][i] = turn;
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data[subGame][i] = turn;
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_validateSubGame(subGame);
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_validateSubGame(subGame);
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_validateGame();
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nextPlay = subGameEnded(i) ? -1 : i;
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if (!gameEnded()) {
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_swapTurn();
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_swapTurn();
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}
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});
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});
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Navigator.pop(context);
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Navigator.pop(context);
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};
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};
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@ -148,6 +159,27 @@ class _SuperGameState extends State<SuperGame> {
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}
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}
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}
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}
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void _gameEndedReminder() {
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ScaffoldMessenger.of(context)
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text("${Util.stateText(winner)} already won the game"),
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),
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);
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}
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void _cellOnTapCallback(int index) {
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if (subGameEnded(index)) {
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endedSubGameNotification(index);
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return;
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} else if (gameEnded()) {
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_gameEndedReminder();
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return;
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}
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_showSubGameDialog(index);
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}
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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Iterable.generate(subGameWinners.length)
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Iterable.generate(subGameWinners.length)
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@ -159,15 +191,15 @@ class _SuperGameState extends State<SuperGame> {
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const Spacer(flex: 5),
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const Spacer(flex: 5),
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Center(
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Center(
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child: Text(
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child: Text(
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"${Util.stateText(turn)}'s Turn",
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gameEnded()
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? "${Util.stateText(winner)} Wins"
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: "${Util.stateText(turn)}'s Turn",
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style: const TextStyle(fontSize: 25),
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style: const TextStyle(fontSize: 25),
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),
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),
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),
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),
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const Spacer(flex: 1),
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const Spacer(flex: 1),
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GameHash(
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GameHash(
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cellOnTapCallback: (i) => subGameEnded(i)
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cellOnTapCallback: _cellOnTapCallback,
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? endedSubGameNotification(i)
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: _showSubGameDialog(i),
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children: Iterable.generate(data.length)
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children: Iterable.generate(data.length)
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.map(
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.map(
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(i) => DecoratedBox(
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(i) => DecoratedBox(
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@ -30,7 +30,7 @@ class Util {
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"${index % 3}, ${(index / 3).floor()}";
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"${index % 3}, ${(index / 3).floor()}";
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static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
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static Iterable<TTCState> getRow(int index, List<TTCState> data) =>
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data.getRange(index, index + 3);
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data.getRange(index * 3, index * 3 + 3);
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static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
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static Iterable<TTCState> getCol(int index, List<TTCState> data) => [
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data[index],
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data[index],
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data[index + 3],
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data[index + 3],
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@ -40,7 +40,7 @@ class Util {
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if (index == 0) {
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if (index == 0) {
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return [data[0], data[4], data[8]];
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return [data[0], data[4], data[8]];
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}
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}
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return [data[3], data[4], data[6]];
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return [data[2], data[4], data[6]];
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}
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}
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static TTCState checkRow(Iterable<TTCState> row) =>
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static TTCState checkRow(Iterable<TTCState> row) =>
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