199 lines
5.3 KiB
Dart
199 lines
5.3 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:super_tic_tac_toe/game.dart';
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import 'package:super_tic_tac_toe/state.dart';
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import 'package:super_tic_tac_toe/util.dart';
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class SuperGame extends StatefulWidget {
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const SuperGame({super.key});
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@override
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State<SuperGame> createState() => _SuperGameState();
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}
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class _SuperGameState extends State<SuperGame> {
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TTCState turn = TTCState.x;
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List<List<TTCState>> data = Util.emptyBoardSuper;
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TTCState subGameWinner(int index) => Util.checkWin(data[index]);
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List<TTCState> get subGameWinners => data.map(Util.checkWin).toList();
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bool subGameEnded(int i) => subGameWinner(i) != TTCState.empty;
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TTCState get winner => Util.checkWin(subGameWinners);
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bool gameEnded() => winner != TTCState.empty;
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int nextPlay = -1;
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void _swapTurn() => turn = Util.nextTurn(turn);
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bool _checkValidChoice(List<TTCState> game, int index) =>
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game[index] == TTCState.empty;
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void Function(int) subGameCellOnTapCallback(int subGame) {
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return (int i) {
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if (!_checkValidChoice(data[subGame], i)) {
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showDialog(
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context: context,
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builder: (context) => AlertDialog(
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content: Text("${data[subGame][i].name.toUpperCase()}"
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" already claimed "
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"[${i % 3}, ${(i / 3).floor()}]"),
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actions: [
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ElevatedButton(
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onPressed: () => Navigator.pop(context),
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child: const Text("Close"))
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],
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));
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return;
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}
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setState(() {
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data[subGame][i] = turn;
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nextPlay = subGameEnded(i) ? -1 : i;
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if (!gameEnded()) {
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_swapTurn();
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}
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});
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Navigator.pop(context);
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};
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}
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Widget _subGameDialog(int subGame) {
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return Dialog(
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child: Padding(
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padding: const EdgeInsets.all(10),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Padding(
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padding: const EdgeInsets.only(bottom: 5),
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child: Text(
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"${Util.stateText(turn)} select cell",
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style: const TextStyle(fontWeight: FontWeight.bold),
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),
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),
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TTCGame(
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turn: turn,
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cellOnTapCallback: subGameCellOnTapCallback(subGame),
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data: data[subGame],
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),
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Padding(
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padding: const EdgeInsets.only(top: 5),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.end,
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children: [
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ElevatedButton(
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onPressed: () {
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Navigator.pop(context);
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},
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child: const Text("Close"))
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],
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),
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),
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],
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),
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),
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);
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}
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void endedSubGameNotification(int index) {
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ScaffoldMessenger.of(context)
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text("${Util.stateText(subGameWinner(index))}"
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" already won the game at "
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"[${Util.cellAddress(index)}]"),
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),
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);
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}
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void _showSubGameDialog(int i) {
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if (nextPlay == i || nextPlay == -1) {
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showDialog(
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context: context,
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builder: (context) => _subGameDialog(i),
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);
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} else {
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ScaffoldMessenger.of(context)
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text(
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"You can only play at [${(nextPlay % 3) + 1},"
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"${(nextPlay / 3).floor() + 1}]",
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),
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),
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);
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}
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}
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void _gameEndedReminder() {
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ScaffoldMessenger.of(context)
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..clearSnackBars()
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..showSnackBar(
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SnackBar(
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content: Text("${Util.stateText(winner)} already won the game"),
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),
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);
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}
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void _cellOnTapCallback(int index) {
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if (subGameEnded(index)) {
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endedSubGameNotification(index);
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return;
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} else if (gameEnded()) {
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_gameEndedReminder();
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return;
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}
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_showSubGameDialog(index);
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}
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Widget _turnText() => Text(
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gameEnded()
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? "${Util.stateText(winner)} Wins"
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: "${Util.stateText(turn)}'s Turn",
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style: const TextStyle(fontSize: 25),
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);
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Widget _subGmaeWidget(int i) {
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if (subGameEnded(i)) {
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return Text(
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subGameWinner(i).name.toUpperCase(),
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style: const TextStyle(fontSize: 40),
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);
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}
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return TTCGame(turn: turn, data: data[i]);
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}
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List<Widget> _generateCells() => Iterable.generate(data.length)
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.map(
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(i) => DecoratedBox(
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decoration: BoxDecoration(
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color: nextPlay == i ? Colors.lightGreenAccent : null,
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),
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child: Padding(
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padding: const EdgeInsets.all(15),
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child: _subGmaeWidget(i),
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),
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),
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)
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.toList();
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@override
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Widget build(BuildContext context) {
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return Column(
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children: [
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const Spacer(flex: 5),
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Center(
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child: _turnText(),
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),
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const Spacer(flex: 1),
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GameHash(
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cellOnTapCallback: _cellOnTapCallback,
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children: _generateCells(),
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),
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const Spacer(flex: 5),
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],
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);
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}
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}
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